Tuesday, April 18, 2017

On-boarding: A Gamification Reflection

By Jonathan Peters, PhD
Sententia Gamification, CMO


In his seminal work describing flow, Mihály Csíkszentmihályi discusses the frustration we feel when a challenge is more difficult than our abilities, or how boring a task will be if our skills surpass the challenge. Flow, he says, comes at the balance between challenge and ability. The more skilled we are, the more we enjoy challenges.

At the beginning of a training program, skills are low. Even if we are accustomed to other learning programs, and even if this program should be beneath our skill level, the fact that it is unfamiliar territory means we will revert to the level of novice.

Tuesday, April 4, 2017

People and Ideas I follow

by Jeffrey Riley
Practical Learning Concepts, LLC



There are several people I follow in the learning and development world. I hope listing their blogs or websites here will help you as well.

Tom Kuhlmann The Rapid eLearning Blog A must for Articulate users but of benefit to anyone who wants to know more about eLearning and design. Did I mention Tom is a PowerPoint guru?

Cathy Moore's Blog has a lot of great ideas. She may be best known for Action Mapping and Scenario Design.

Saturday, February 25, 2017

How to Design Game Boards in PowerPoint


Do you have BIG ideas for your eLearning, Gamification, or Instructor Led Training programs, but your time and resources are limited? Are there ways to find a cheaper way of doing things? A way to make the best use of the resources that you do have?

Friday, February 10, 2017

Are You Ready to Take the Learner Persona Challenge?


Learner Personas are a fictional representation of your targeted learners. They are based on real data about learner demographics and behavior, along with educated speculation about their personal histories, motivations, and concerns.

How are Learner Personas Created?
Learner personas are created through research, surveys, and interviews of your target audience. That includes a mix of new and seasoned employees – both “good” and “bad” -- who might align with your target audience. You’ll collect data that is both qualitative and quantitative to paint a picture of who your typical learner is, what they value, and how your program fits into their daily lives.

Thursday, January 12, 2017

Gamification Design for Training and Talent Development


How will you use gamification in your employee engagement and talent development programs in 2017?

Designing gamification for learning and talent development programs is FUN and fulfilling. No more dry, boring lectures or eLearning programs! I want to share a sampling of the designs done by just a few of the 100s of professionals who took our Level 1 Gamification Apprentice Certification in 2016.

Wednesday, December 21, 2016

Why Apply Gamification?


Let’s face it, gamifying a training takes a lot of extra work. It’s easy to deliver information in a lecture. Shouldn’t it be the participant’s responsibility to take our information, remember it, and apply it? After all, they are adults. Why is it our responsibility to make it fun and engaging for them?

Some Talent Development folks are satisfied throwing some points, badges, and leaderboards (PBLs) at a training and being done with it. They don’t have the time and resources to consider other mechanics, develop player personas, create narratives, and determine KPIs.

They ask why they should do all this extra work. Participants should be motivated enough by PBLs.